Artificial Intelligence for Computer Graphics and Computer Animation

Abstract
The primary goal of this research project is to develop new artificial intelligence-based techniques to address relevant problems in the fields of computer graphics and computer animation. Possible problems to be addressed include: New AI-based methods for self-learning and self-generating motion animation of digital actors. New AI-based methods for efficient behavioral animation of non-player characters in video games. New AI-based methods for image processing in non-invasive medical imagery (e.g., CT, MRI).
Keywords
artificial intelligence
computer graphics
computer animation
digital actors
behavioral animation
ERC sector(s)
PE Physical Sciences and Engineering
Name supervisor
Andres Iglesias Prieto
E-mail
iglesias@unican.es
Name of Department/Faculty/School
Department of Applied Mathematics and Computational Sciences
Name of the host University
University of Cantabria (UC)
EUNICE partner e-mail of destination Research
area.eunice@unican.es
Country
Spain
Thesis level
PhD
Minimal language knowledge requisite
English B2
Spanish A2
Thesis mode
Hybrid
Start date
Length of the research internship
12 months
Financial support available (other than E+)
No